![]() ![]() The island you start on is pretty miniscule and hardly suited for any structures to speak of, but there they are anyway, precariously balancing on top of a group of small rocks. It even began twice: because of how Quern spoiled me a little with its in-game notebook, I didn’t get properly started until the second try (I started up the game once, checked out the first island, but without really doing anything, quit the game, and didn’t return to it until a couple of days later when I felt ready and properly prepped with pen and paper). The different worlds you could visit in Myst are here represented by a set of neighbouring islands (on an ocean moon somewhere in outer space), which you travel between via a small airship, but first you will have to activate various mechanisms on the island you started on. Haven Moon, by sole developer Francois Roussel, was meant as an hommage to Myst (made by Cyan) and it clearly shows: as a Myst-like, and as a tribute, Haven Moon has all the required parts, so, as an old Myst fan, I enjoyed it, even if it had a few flaws.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |